Skills are anything learned, either through studious training or life experience. Some skills take more training to fully learn, and as such cost more skill points to learn. Each skill that’s not a special skill costs 1 point for levels 1-4. Level 5 costs 3, as it’s the highest level and ‘complete mastery’ of the skill. Special skills cost 2 points for level 1, 4 points for levels 2-4, and 6 points for level 5. Certain skills may require you to state a specific area of expertise, such as Hand gun, Anthropology, Woodworking and the like. Some skills have the potential to increase your Attributes, primary and secondary alike. The bonuses are most often decided by the stats they require. For instance, a character with a proficiency in Handguns will get a bonus in dexterity, as gunslinging requires swift and steady hand-eye coordination. The bonus amount is determined by the character’s level in said skill. A skill level of 1 gets you no bonuses, levels 2-4 are worth one less than their level, and level 5 is worth all 5 points. Special skills are a bit different as far as attribute bonuses go. Levels 1-4 are worth their face value, and level 5 will be worth a total of 6 points in any given stat or multiple stats.
Skills include, but are not limited to:
- Acrobatics (special)
The ability to perform tumbles, somersaults and other complex maneuvers.
The ability to play a role and successfully counterfeit behaviors, emotions, and other character traits.
This is the ability to use make-up, hair dressing, and cosmetics to enhance a person’s appearance.
Brawling covers basic street fighting, karate-parlor “martial arts” training, and similar combat skills.
This skill provides familiarity with the organization of, and procedures used by, bureaucratic institutions.
The skill of breaking the rules and tricking an opponent. Mostly used in games of chance and other forms of gambling.
A character with climbing skill knows how to best use any surface to get to the top.
- Computer Hacking
This is the skill to penetrate computer systems through a modem, overcome protection and password programs, and steal information or inflict damage on the system.
- Computer Programming
The skill to write a set of commands in one of the
many computer languages.
This is the basic skill with computers, including
how to use a keyboard and mouse, basic commands,
and so on.
- Craft (type)
The Craft Skill covers numerous types of skills
such as those employed by carpenters, seamstresses,
weavers, weaponsmiths, woodworkers, etc. When
the Craft Skill is purchased, a particular Skill Type
must be specified.
- Dancing (type)
This skill is not necessary to gyrate to a catchy
tune. Dancing represents training in a form of dance,
and includes anything from ballet to tribal rituals to
high accomplishment on the disco floor.
The ability to set and disarm explosives.
The ability to change one’s appearance using wigs,
make-up and clothing. High-tech spies can also use
rubber masks, implants and other gadgets to com-
pletely alter their face and even body.
This is a basic combat skill, representing the abili-
ty to move out of the way of attacks. Dodges include
sidestepping a blow, “hitting the dirt” to avoid gun-
fire, ducking behind cover, etc.
- Driving (type)
The skill to control any land vehicle of the specif-
ic Type. Each kind of vehicle (Car, Truck, Tracked
Vehicle, and Motorcycle, among others) requires a
separate Driving Skill Type.
- Electronic Surveillance
The skill to set up, use and detect electronic
- sophisticated microphones and even cam
eras hidden in a location to spy on or detect people.
This skill allows a character to build and repair all
manner of electronic devices and tools, and grants the
character knowledge about electronic systems and
the like. The difficulty of repairing an electronic
device depends on how intricate the device is, and
how damaged it is. Constructing an electronic item is
also more difficult the more advanced and complex
- Engineer (type)
This skill reflects the general knowledge of struc-
tural design, material strengths, and construction
techniques in a variety of fields and applications.
Examples of the Types of Engineering Skill include
Architecture, Civil, Construction, Mechanical,
Electrical, and Biological.
This is the ability to escape from ropes, handcuffs
and other restraints.
- Fine Arts (type)
There are many Types of Fine Arts Skill, such as
Drawing, Painting, Computer Graphics, etc.
- First Aid
This skill allows a character to treat basic injuries,
and use such techniques as CPR and the Heimlich
This is the knowledge of most common games of
chance, their rules and techniques, and the best strate-
gies to win the games. A character needs both
Gambling and Cheating to effectively break the rules.
- Guns (type)
This skill allows the character to use one type of
firearm. The most common Types include Handgun (pis-
tols and revolvers), Rifle, Shotgun, Submachine Gun,
and Assault Rifle. If the skill is taken for one Type, the
character can use other types of guns, but at a -2 penalty
to all Tasks.
The skill provides the character with the ability to deal
for goods and services, or otherwise bring two or more par-
ties to some common ground. It may be applied when buy-
ing, selling or bartering goods or services.
- Hand Weapon (type)
Each basic type of weapon is a separate skill. Hand
Weapon Skill Types include Axe, Club, Foil/Rapier, Knife,
Spear, Staff and Sword. Pre-modern missile weapons like
Bow and Crossbow are also Types. They must be learned
- Humanities (type)
Each of the various Humanities disciplines (archeolo-
gy, anthropology, economics, history, law, political sci-
ence, sociology, theology, etc.) counts as a separate
Humanities Skill Type.
Teaching is a skill and an art. The subject matter is
important but conveying that information in an inter-
esting, stimulating and comprehensive manner is the
heart of the Instruction Skill.
The skill to make people afraid, Intimidation is
used by bullies or others in most confrontational sit-
uations. A good Intimidation Task result may stop a
fight before it starts by convincing the opponent that
he doesn’t want to mess with the character.
- Language (type)
Every character is assumed to have level 5 in their
native or primary language. Each additional language
must be purchased as a separate Skill Type. The skill
level in a language determines not only basic fluency,
but the “thickness” of the character’s accent.
- Lock Picking (type)
Lock Picking (Type)
This skill covers all the basics in breaking and
entering. There are two Types: Mechanical and
- Martial Arts (special)
This is the skill of using an advanced system of
hand-to-hand combat. Characters with Martial Arts
can do more damage with their hands and feet.
This skill allows a character to build and repair all
manner of mechanical devices and tools, and grants
him knowledge about mechanical systems and the
like. The difficulty of repairing a mechanism depends
on how intricate the device is, and how damaged it is.
- Medicine (special)
This skill covers medical knowledge, including
basic surgery skills, diagnosis and general medicine.
Most doctors also specialize in one type of medicine,
such as cardiovascular, surgery, or neurosurgery.
- Myths and Legends (type)
This is the knowledge of t.he mythology and folk-
lore of a specific culture or nation. This skill can be
used to identify supernatural creatures, but the infor-
mation gleaned from myth and legend may be com-
pletely wrong or at least very inaccurate. Each cul-
ture or nation is a separate Skill Type.
Notice represents the degree of alertness a person
has about him. A character with this skill can use it
with Perception to see what is happening around
him, or with Intelligence to remember something he
noticed some time ago. A character with Notice can
use it with Perception to spot or hear another charac-
ter using Stealth.
- Occult Knowledge (special)
This is the skill of true arcane knowledge. It cov-
ers most of the basic Metaphysical facts of whatever
world serves as the background for the game, includ-
ing a working knowledge of Essence and other spe-
cific supernatural features.
- Pick Pocket
The skill of taking another person’s hard-earned
money or things without him noticing it.
- Piloting (type)
The skill to control any aircraft or water vehicle of
the specific type. Each type of vehicle (propeller
plane, jet plane, sailboat, ocean liner) requires a sep-
arate Piloting Skill Type.
- Play Instrument (type)
The character is able to play a musical instrument
of one type, chosen when the skill is taken. The char-
acter may choose more than one type of instrument to
play, but each instrument is counted as a separate
Skill Type. At the higher levels of the skill, the char-
acter is more proficient in tonal quality, rhythm, and
This is the ability to interrogate, spot lies, and oth-
erwise extract the truth from people. This skill is
quickly learned by police officers, private investiga-
tors, and investigative reporters.
This skill allows a character to search out informa-
tion or follow a series of clues and leads to a reason-
able conclusion through deduction, source checking,
going to libraries, searching on the Internet, and the
- Riding (type)
The skill to ride horses, carts, chariots and other
animals or animal-driven vehicles. Each type of ani-
mal or vehicle requires a separate Riding Skill Type.
- Rituals (type)
The skill to perform rituals and ceremonies of a
particular culture, religion or mystical group (each
counts as a separate Skill Type).
- Running (type)
There are two Types of Running. The first one is
Running (Marathon). This skill covers running for
endurance and distance. A good marathoner can
cover ten or more miles (15 or more kilometers)
- Sciences (type)
Each science (biology, chemistry, astronomy,
mathematics, physics, etc.) counts as a separate
Science Skill Type.
The ability to make oneself sexually attractive to
other people by saying the right things and putting on
the right act.
While everybody can try to sing, this skill is nec-
essary to do it right. This skill reflects the training of
the character’s voice.
- Sleight of Hand
This is the ability to perform sleight of hand and
legerdemain, and is known mainly by stage magi-
cians. With this skill, a character can fool the audi-
ence into looking at one thing while she does some-
- Smooth Talking
This skill allows the character to lie convincingly
or to confuse and deceive others. This skill is com-
monly known by con men, salesmen and politi-
- Sport (type)
This skill covers all types of competitive sports,
from football to ping pong. Each Sport must be
learned as a separate Type.
The ability to move quietly and to take advantage
of cover and concealment.
This skill allows a character to sway or influence an
audience, be it one individual or a group of people,
from one emotion to the next by means of a tale. It
can be used for the purpose of educating an individ-
ual or a group of people, as well as merely for enter-
The general knowledge of the lore and rules of the
streets. A character with this skill knows how to
behave in a given situation, knows the names and
most of the faces of the more notorious local mem-
bers of the underworld, and can identify most illegal
transactions and operations.
This is the ability to follow and keep people under
observation. A character with Surveillance can
attempt to keep sight of a target while following him
through a crowded street, and remaining unobserved.
By the same token, this skill allows a person to know
if he is being followed or observed.
- Survival (type)
This is the skill of living off the land. Each kind of
terrain requires a separate Skill Type.
Swimming is the skill that allows a character to
stay afloat and to move in the water without drown-
- Throwing (type)
This skill has three basic types, but others may be
added as desired. Thrown (Knife) includes all
small-sized edged weapons. Thrown (Axe) covers
any top-heavy object with a longish handle, such as
maces, baseball bats and similar projectiles.
Thrown (Sphere) provides expertise in targeting
rocks, grenades or any such hand-sized object.
This is the skill used to follow the trail of an animal
or person, usually in wilderness terrain, but also in an
urban setting if snow or dust are present in enough
quantity to leave a trail.
- Trance (special)
Trance is often used by those that claim to be
shamans and mystics. It enables the character to enter
a meditative state that transcends physical limitations.
Among other things, someone in a trance can with-
stand pain, hunger and thirst better than the average
human being. A trance is also helpful when sensing
the influence of the supernatural.
This is the knowledge to detect, disarm and set
traps, snares and the like. It is commonly known by
Special Forces soldiers, guerrillas, hunters, trappers
- Unconventional Medicine (type)
This skill covers all methods of healing not widely
accepted by Western Science, including herbal medi-
cine, acupuncture, etc., each of which is considered a
different Skill Type.
- Veterinary Medicine
Just like the Medicine Skill, but applies to animals.
A Veterinarian can treat humans, but is at a penal-
ty to all Task rolls.
- Weight Lifting
When trying to exceed Strength limits, Weight Lifting is very helpful.
- Writing (type)
This skill allows the character to construct and
write entertaining and/or meaningful written accounts
and narratives. The character is able to write text in a
convincing manner to suit whatever goal or presenta-
tion is required. Types of skills would include
Academic (learned expositions of the arts, humanities
or sciences), Advocacy (legal arguments, ad copy or
promotional materials), Creative (such as novels,
poems or plays), Journalistic (informative discussions
of newsworthy topics), and Technical (precise
descriptions using nomenclature specific to a certain