Skill

Skills are anything learned, either through studious training or life experience. Some skills take more training to fully learn, and as such cost more skill points to learn. Each skill that’s not a special skill costs 1 point for levels 1-4. Level 5 costs 3, as it’s the highest level and ‘complete mastery’ of the skill. Special skills cost 2 points for level 1, 4 points for levels 2-4, and 6 points for level 5. Certain skills may require you to state a specific area of expertise, such as Hand gun, Anthropology, Woodworking and the like. Some skills have the potential to increase your Attributes, primary and secondary alike. The bonuses are most often decided by the stats they require. For instance, a character with a proficiency in Handguns will get a bonus in dexterity, as gunslinging requires swift and steady hand-eye coordination. The bonus amount is determined by the character’s level in said skill. A skill level of 1 gets you no bonuses, levels 2-4 are worth one less than their level, and level 5 is worth all 5 points. Special skills are a bit different as far as attribute bonuses go. Levels 1-4 are worth their face value, and level 5 will be worth a total of 6 points in any given stat or multiple stats.

Skills include, but are not limited to:

  • Acrobatics (special)
    The ability to perform tumbles, somersaults and other complex maneuvers.
  • Acting
    The ability to play a role and successfully counterfeit behaviors, emotions, and other character traits.
  • Beautician
    This is the ability to use make-up, hair dressing, and cosmetics to enhance a person’s appearance.
  • Brawling
    Brawling covers basic street fighting, karate-parlor “martial arts” training, and similar combat skills.
  • Bureaucracy
    This skill provides familiarity with the organization of, and procedures used by, bureaucratic institutions.
  • Cheating
    The skill of breaking the rules and tricking an opponent. Mostly used in games of chance and other forms of gambling.
  • Climbing
    A character with climbing skill knows how to best use any surface to get to the top.
  • Computer Hacking
    This is the skill to penetrate computer systems through a modem, overcome protection and password programs, and steal information or inflict damage on the system.
  • Computer Programming
    The skill to write a set of commands in one of the
    many computer languages.
  • Computers
    This is the basic skill with computers, including
    how to use a keyboard and mouse, basic commands,
    and so on.
  • Craft (type)
    The Craft Skill covers numerous types of skills
    such as those employed by carpenters, seamstresses,
    weavers, weaponsmiths, woodworkers, etc. When
    the Craft Skill is purchased, a particular Skill Type
    must be specified.
  • Dancing (type)
    This skill is not necessary to gyrate to a catchy
    tune. Dancing represents training in a form of dance,
    and includes anything from ballet to tribal rituals to
    high accomplishment on the disco floor.
  • Demolitions
    The ability to set and disarm explosives.
  • Disguise
    The ability to change one’s appearance using wigs,
    make-up and clothing. High-tech spies can also use
    rubber masks, implants and other gadgets to com-
    pletely alter their face and even body.
  • Dodge
    This is a basic combat skill, representing the abili-
    ty to move out of the way of attacks. Dodges include
    sidestepping a blow, “hitting the dirt” to avoid gun-
    fire, ducking behind cover, etc.
  • Driving (type)
    The skill to control any land vehicle of the specif-
    ic Type. Each kind of vehicle (Car, Truck, Tracked
    Vehicle, and Motorcycle, among others) requires a
    separate Driving Skill Type.
  • Electronic Surveillance
    The skill to set up, use and detect electronic
    “bugs” - sophisticated microphones and even cam
    eras hidden in a location to spy on or detect people.
  • Electronics
    This skill allows a character to build and repair all
    manner of electronic devices and tools, and grants the
    character knowledge about electronic systems and
    the like. The difficulty of repairing an electronic
    device depends on how intricate the device is, and
    how damaged it is. Constructing an electronic item is
    also more difficult the more advanced and complex
    the device.
  • Engineer (type)
    This skill reflects the general knowledge of struc-
    tural design, material strengths, and construction
    techniques in a variety of fields and applications.
    Examples of the Types of Engineering Skill include
    Architecture, Civil, Construction, Mechanical,
    Electrical, and Biological.
  • Escapism
    This is the ability to escape from ropes, handcuffs
    and other restraints.
  • Fine Arts (type)
    There are many Types of Fine Arts Skill, such as
    Drawing, Painting, Computer Graphics, etc.
  • First Aid
    This skill allows a character to treat basic injuries,
    and use such techniques as CPR and the Heimlich
    Maneuver.
  • Gambling
    This is the knowledge of most common games of
    chance, their rules and techniques, and the best strate-
    gies to win the games. A character needs both
    Gambling and Cheating to effectively break the rules.
  • Guns (type)
    This skill allows the character to use one type of
    firearm. The most common Types include Handgun (pis-
    tols and revolvers), Rifle, Shotgun, Submachine Gun,
    and Assault Rifle. If the skill is taken for one Type, the
    character can use other types of guns, but at a -2 penalty
    to all Tasks.
  • Haggling
    The skill provides the character with the ability to deal
    for goods and services, or otherwise bring two or more par-
    ties to some common ground. It may be applied when buy-
    ing, selling or bartering goods or services.
  • Hand Weapon (type)
    Each basic type of weapon is a separate skill. Hand
    Weapon Skill Types include Axe, Club, Foil/Rapier, Knife,
    Spear, Staff and Sword. Pre-modern missile weapons like
    Bow and Crossbow are also Types. They must be learned
    separately.
  • Humanities (type)
    Each of the various Humanities disciplines (archeolo-
    gy, anthropology, economics, history, law, political sci-
    ence, sociology, theology, etc.) counts as a separate
    Humanities Skill Type.
  • Instruction
    Teaching is a skill and an art. The subject matter is
    important but conveying that information in an inter-
    esting, stimulating and comprehensive manner is the
    heart of the Instruction Skill.
  • Intimidation
    The skill to make people afraid, Intimidation is
    used by bullies or others in most confrontational sit-
    uations. A good Intimidation Task result may stop a
    fight before it starts by convincing the opponent that
    he doesn’t want to mess with the character.
  • Language (type)
    Every character is assumed to have level 5 in their
    native or primary language. Each additional language
    must be purchased as a separate Skill Type. The skill
    level in a language determines not only basic fluency,
    but the “thickness” of the character’s accent.
  • Lock Picking (type)
    Lock Picking (Type)
    This skill covers all the basics in breaking and
    entering. There are two Types: Mechanical and
    Electronic.
  • Martial Arts (special)
    This is the skill of using an advanced system of
    hand-to-hand combat. Characters with Martial Arts
    can do more damage with their hands and feet.
  • Mechanic
    This skill allows a character to build and repair all
    manner of mechanical devices and tools, and grants
    him knowledge about mechanical systems and the
    like. The difficulty of repairing a mechanism depends
    on how intricate the device is, and how damaged it is.
  • Medicine (special)
    This skill covers medical knowledge, including
    basic surgery skills, diagnosis and general medicine.
    Most doctors also specialize in one type of medicine,
    such as cardiovascular, surgery, or neurosurgery.
  • Myths and Legends (type)
    This is the knowledge of t.he mythology and folk-
    lore of a specific culture or nation. This skill can be
    used to identify supernatural creatures, but the infor-
    mation gleaned from myth and legend may be com-
    pletely wrong or at least very inaccurate. Each cul-
    ture or nation is a separate Skill Type.
  • Notice
    Notice represents the degree of alertness a person
    has about him. A character with this skill can use it
    with Perception to see what is happening around
    him, or with Intelligence to remember something he
    noticed some time ago. A character with Notice can
    use it with Perception to spot or hear another charac-
    ter using Stealth.
  • Occult Knowledge (special)
    This is the skill of true arcane knowledge. It cov-
    ers most of the basic Metaphysical facts of whatever
    world serves as the background for the game, includ-
    ing a working knowledge of Essence and other spe-
    cific supernatural features.
  • Pick Pocket
    The skill of taking another person’s hard-earned
    money or things without him noticing it.
  • Piloting (type)
    The skill to control any aircraft or water vehicle of
    the specific type. Each type of vehicle (propeller
    plane, jet plane, sailboat, ocean liner) requires a sep-
    arate Piloting Skill Type.
  • Play Instrument (type)
    The character is able to play a musical instrument
    of one type, chosen when the skill is taken. The char-
    acter may choose more than one type of instrument to
    play, but each instrument is counted as a separate
    Skill Type. At the higher levels of the skill, the char-
    acter is more proficient in tonal quality, rhythm, and
    improvisation.
  • Questioning
    This is the ability to interrogate, spot lies, and oth-
    erwise extract the truth from people. This skill is
    quickly learned by police officers, private investiga-
    tors, and investigative reporters.
  • Research/Investigation
    This skill allows a character to search out informa-
    tion or follow a series of clues and leads to a reason-
    able conclusion through deduction, source checking,
    going to libraries, searching on the Internet, and the
    like.
  • Riding (type)
    The skill to ride horses, carts, chariots and other
    animals or animal-driven vehicles. Each type of ani-
    mal or vehicle requires a separate Riding Skill Type.
  • Rituals (type)
    The skill to perform rituals and ceremonies of a
    particular culture, religion or mystical group (each
    counts as a separate Skill Type).
  • Running (type)
    There are two Types of Running. The first one is
    Running (Marathon). This skill covers running for
    endurance and distance. A good marathoner can
    cover ten or more miles (15 or more kilometers)
    without stopping.
  • Sciences (type)
    Each science (biology, chemistry, astronomy,
    mathematics, physics, etc.) counts as a separate
    Science Skill Type.
  • Seduction
    The ability to make oneself sexually attractive to
    other people by saying the right things and putting on
    the right act.
  • Singing
    While everybody can try to sing, this skill is nec-
    essary to do it right. This skill reflects the training of
    the character’s voice.
  • Sleight of Hand
    This is the ability to perform sleight of hand and
    legerdemain, and is known mainly by stage magi-
    cians. With this skill, a character can fool the audi-
    ence into looking at one thing while she does some-
    thing else.
  • Smooth Talking
    This skill allows the character to lie convincingly
    or to confuse and deceive others. This skill is com-
    monly known by con men, salesmen and politi-
    cians.
  • Sport (type)
    This skill covers all types of competitive sports,
    from football to ping pong. Each Sport must be
    learned as a separate Type.
  • Stealth
    The ability to move quietly and to take advantage
    of cover and concealment.
  • Storytelling
    This skill allows a character to sway or influence an
    audience, be it one individual or a group of people,
    from one emotion to the next by means of a tale. It
    can be used for the purpose of educating an individ-
    ual or a group of people, as well as merely for enter-
    tainment.
  • Streetwise
    The general knowledge of the lore and rules of the
    streets. A character with this skill knows how to
    behave in a given situation, knows the names and
    most of the faces of the more notorious local mem-
    bers of the underworld, and can identify most illegal
    transactions and operations.
  • Surveillance
    This is the ability to follow and keep people under
    observation. A character with Surveillance can
    attempt to keep sight of a target while following him
    through a crowded street, and remaining unobserved.
    By the same token, this skill allows a person to know
    if he is being followed or observed.
  • Survival (type)
    This is the skill of living off the land. Each kind of
    terrain requires a separate Skill Type.
  • Swimming
    Swimming is the skill that allows a character to
    stay afloat and to move in the water without drown-
    ing.
  • Throwing (type)
    This skill has three basic types, but others may be
    added as desired. Thrown (Knife) includes all
    small-sized edged weapons. Thrown (Axe) covers
    any top-heavy object with a longish handle, such as
    maces, baseball bats and similar projectiles.
    Thrown (Sphere) provides expertise in targeting
    rocks, grenades or any such hand-sized object.
  • Tracking
    This is the skill used to follow the trail of an animal
    or person, usually in wilderness terrain, but also in an
    urban setting if snow or dust are present in enough
    quantity to leave a trail.
  • Trance (special)
    Trance is often used by those that claim to be
    shamans and mystics. It enables the character to enter
    a meditative state that transcends physical limitations.
    Among other things, someone in a trance can with-
    stand pain, hunger and thirst better than the average
    human being. A trance is also helpful when sensing
    the influence of the supernatural.
  • Traps
    This is the knowledge to detect, disarm and set
    traps, snares and the like. It is commonly known by
    Special Forces soldiers, guerrillas, hunters, trappers
    and others.
  • Unconventional Medicine (type)
    This skill covers all methods of healing not widely
    accepted by Western Science, including herbal medi-
    cine, acupuncture, etc., each of which is considered a
    different Skill Type.
  • Veterinary Medicine
    Just like the Medicine Skill, but applies to animals.
    A Veterinarian can treat humans, but is at a penal-
    ty to all Task rolls.
  • Weight Lifting
    When trying to exceed Strength limits, Weight Lifting is very helpful.
  • Writing (type)
    This skill allows the character to construct and
    write entertaining and/or meaningful written accounts
    and narratives. The character is able to write text in a
    convincing manner to suit whatever goal or presenta-
    tion is required. Types of skills would include
    Academic (learned expositions of the arts, humanities
    or sciences), Advocacy (legal arguments, ad copy or
    promotional materials), Creative (such as novels,
    poems or plays), Journalistic (informative discussions
    of newsworthy topics), and Technical (precise
    descriptions using nomenclature specific to a certain
    technology).

Skill

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